package gamagora.game.world.maps.game
{
	import gamagora.game.world.maps.OSMap;
	import gamagora.game.entity.*;

	public class OSMap49 extends OSMap
	{
		public function OSMap49()
		{
			super();

			var ground:OSGround = new OSGround(0, 800, 320, 20, 0, false);
			ground.setNoErosionLeft([0]);
			ground.setNoErosionRight([15]);
			ground.erode();
			add(ground);

			ground = new OSGround(160, 880, 180, 20, 45, false);
			ground.setBorders(true, true);
			add(ground);

			ground = new OSGround(320, 760, 260, 320, 0, false);
			ground.setNoErosionDown([195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207]);
			ground.setNoErosionLeft([26, 117]);
			ground.setNoErosionRight([12, 103]);
			ground.erode();
			add(ground);

			ground = new OSGround(580, 760, 380, 20, 0, false);
			ground.setNoErosionDown([6]);
			ground.setNoErosionLeft([0]);
			ground.setNoErosionRight([18]);
			ground.erode();
			add(ground);

			ground = new OSGround(560, 840, 180, 20, -45, false);
			ground.setBorders(true, true);
			add(ground);

		}
	}
}
